Grand Fantasia
- Area: Global
- Sito Ufficiale: Grand Fantasia
- Editore: Aeria Games
- Sviluppatore: EASYFUN Entertainment
- Piattaforma: Download, Microsoft Windows
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Panoramica
"Grand Fantasia" è un MMORPG 3D che offre ai suoi giocatori un innovativo sistema di classi, campi di battaglia azzeccati e dungeon competitivi con mostri epici.
Caratteristiche
- Combattimenti contro gli altri giocatori (PVP)
- Un sacco di cavalcature
- Sistema di creazione oggetti nuovo
- Sistema di classi innovativo
- Personalizzazione del personaggio e dei colori
- Area: Global
- Sito Ufficiale: Grand Fantasia
- Editore: Aeria Games
- Sviluppatore: EASYFUN Entertainment
- Piattaforma: Download, Microsoft Windows
Like this game? Tell your friends!
Review
by Mario Escudero
Grand Fantasia, the new Team-based MMORPG from Aeria Games, begins with the most compelling feature up front; the sprite. A cute, cuddly ball of goo with a personality and flare for the dramatic, its initial job is to hunt and gather materials which it will then use to craft weapons and armor for you. A truly useful feature, however, not without its downside. While the sprite is generally well behaved, it's subject to a series of moods that affect its production value and desire to work with you at all. Letting your sprite's mood drop too low and it gathers less, has a poor success rate in crafting, and sometimes even runs away never to return. Raising its mood requires a bottle or two of soda; that can be quite costly in the beginning levels and often feels like a painful chore to carry around, since the item does not stack. Keeping your sprite's mood above normal becomes more desirable as its second featured ability, being summoned to your side in battle, comes into play. Summoning your sprite requires it to put aside gathering and crafting tasks in exchange for bonuses to stats and heal rates, depending on your desired configuration. You can alter which bonuses your sprite will present with a series of cards that can be equipped to them specifically.
Summoning
your sprite becomes a big part of the game when you get into, what I believe to
be the second most compelling feature of the game; boss battles. In the game
you will find a series of three different boss types including: field bosses,
which spawn in the middle of large groups of enemies on the playing field;
summon bosses, which are linked to quests that provide you with a particular
item you must take onto a specific marker on the playing field and use to call
forth your challenge; And finally, dungeon bosses. Dungeon bosses tend to be
the most challenging, as each dungeon holds three of varying difficulty within
the normal structure of the map. Completing a series of quests for each
dungeon, requiring you to defeat each of the three bosses one by one, reward
you with access to a final; more challenging boss that will truly test your
skills and abilities to work within a group.
Grouping
takes the game into a less positive light, as it can be anywhere from instant
pairing to a three hour wait to find your way into a balanced party. This is
especially true once you get past the first dungeon and find yourself lacking
either healers or proper tanks to journey into the abyss with. Leading me into
my second negative, there are far too few dungeons to be had. The first dungeon
isn't worth attempting until level 15 and the second at level 30, revealing a
pattern that will be a constant throughout the game and forcing a fair amount
of grinding in between. While there are a fair amount of quests to help ease
the struggle to make your way to the higher levels, many of them are either
exactly the same; just in different areas of the game world, or they are simply
repeatable quests that you will find yourself doing many times over. The
graphics of the game portray a colorful and cartoon quality that gives life to
the small game world. While I enjoy the graphics style, I can safely say I’ve
seen them done better.
Despite the games shortcomings, it holds a charm that grants it a higher appreciation in my experiences within. The game is easy to understand and thus smooth to work into. The community is lively and there are no shortages of guilds to take part in. The dungeons are instance-based, freeing you from the typical crowds that form around boss spawns, that plaque so many other games. There is a decent amount of classes to try and enjoy. The game feels very solid for still being new to the market, and with a little more content in between the grinding, could easily find its way on the usual top 10 lists of best free to play MMORPGs.
























